Fairy Wind is a Trap card that destroys all face-up Spell/Traps on the field, and inflicts 300 damage to each player per destroyed card
It does a little bit of everything, gaining life so you can stabilize, producing mana, and even putting a clock on your opponents
Generally you want to make sure you have a two or three-color identity for a theme like this, and remember that the majority of your good enablers will be in Grixis colors: Brallin, Skyshark Rider plus Shabraz, the Skyshark Raffine, Scheming Seer Chainer, Nightmare Adept Rielle, the Everwise Soul of Windgrace Amber Gristle OMaul plus Agent of the Shadow Thieves (or Criminal Past) Slogurk, the Overslime Despite their contrarian approach to the Commander metagame, discard decks are capable of some truly disgusting lines and offer a huge range for individual expression
Measuring 24 cm in height and 18 cm in width when closedand an impressive 24 cm by 40 cm when openedthis album is both compact and spacious
#7 Aw, not the better Cetititan for GLC