A deck that focuses on churning out large creatures can comfortably cast Languish to remove chump blockers, and Toxic Deluge in particular provides lots of flexibility over what lives and dies

Gallery and List of Room Cards Dazzling Theater // Prop Room Dollmaker's Shop // Porcelain Gallery Grand Entryway // Elegant Rotunda Secret Arcade // Dusty Parlor Surgical Suite // Hospital Room Bottomless Pool // Locker Room Central Elevator // Promising Stairs Meat Locker // Drowned Diner Mirror Room // Fractured Realm Underwater Tunnel // Slimy Aquarium Cramped Vents // Access Maze Defiled Crypt // Cadaver Lab Derelict Attic // Widow's Walk Funeral Room // Awakening Hall Polluted Cistern // Dim Oubliette Unholy Annex // Ritual Chamber Charred Foyer // Warped Space Glassworks // Shattered Yard Painter's Studio // Defaced Gallery Spiked Corridor // Torture Pit Ticket Booth // Tunnel of Hate Experimental Lab // Staff Room Greenhouse // Rickety Gazebo Moldering Gym // Weight Room Walk-In Closet / Forgotten Cellar Restricted Office // Lecture Hall Roaring Furnace // Steaming Sauna Smoky Lounge // Misty Salon Crude Abattoir // Unsavory Kitchen Solitary Study // Endless Corridor Best Room Cards #13
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Central European Time, where I'll be drafting live and sharing insights from one of my first Aetherdrift drafts
Equip only as a sorcery.) Equip (: Attach to target creature you control
In this set review, well be examining the key cards, mechanics, and gameplans for each ink identity, the early Constructed metagame, decklists, and what to expect when getting into the rapidly growing community